The Kytharian Realm

  • Portrait of Ishyar as a half-elf.
    Ishyar as a phoenix.
    Ishyar's Fire Aura.
  • Ishyar'Tethari

  • Basic Information

    Type Celestial Phoenix
    Titles --
    Adjectives none
    Aspects none
    Pantheon none
    Prefered Gender male
    Created By unknown
    Prefered Gender male
    Prefered Gender male
    Prefered Gender male

    Statistics

    Power Level undetermined
    Alignment lawful good
    Symbol the mage circle
    World Active Kythar
    Home Plane Thyrayyah, Rerir
    Realm
    Portfolio
    Domains
    Mantles
    Worshipers
    Worshiper Alignments
    • LGNGCG
    • LNNCN
    • LENECE
    Favored Weapon longsword
    Holy Day(s)
    Avatar

    Manifestations

    Favored Animals
    Favored Plants (fire) rose
    Favored Monsters hatching-any age
    Favored Minerals life-bond
    Favored Colors white, rose gold
    Miscellaneous

    Phoenix Appearance

    Coloration pale gold (Tethari)
    Fire Aura natural
    Height
    Name

    Humanoid Appearance

    Prefered Race half-elf
    Hair Color pale gold
    Eye Color bright sky blue
    Skin Tone fair
    Build athletic
    Height

    RP Stats

    Equivilant CR Solar Angel

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Description

Coloration

Sizes

Personality

Biology

Diet

Reproduction

Abilities

Society

Mating

Language

Religion

Diet

Relations

History

RPG Statblock

Stats presented are for a hatchling Sentran dragon. As the dragon ages, they gain abilities and increases in stats. The path of the dragon depends on their rider and themselves, with most becoming sorcerers but also being able to use magic found in other classes, such as druids, paladins, or bards.

Philippe Alan Ramsey CR 12

XP 25,600

Aasimar cleric 1

NG Medium outsider (native)

Init +0; Senses darkvision 60 ft.; Perception +5

Defense

AC 15, touch 10, flat-footed 15 (+5 armor)

hp 11 (1d8+3)

Fort +4, Ref +0, Will +5

Resist acid 5, cold 5, electricity 5

Offense

Speed 30 ft. (20 ft. in armor)

Melee heavy mace –1 (1d8–1)

Ranged light crossbow +0 (1d8/19–20)

Special Attacks channel positive energy (5/day, 1d6, DC 12); rebuke death (1d4+1, 6/day); touch of good (6/day)

Spell-Like Abilities (CL 1st)

1/day—daylight

Spells Prepared (CL 1st)

1st—bless, command (DC 14), protection from evil

0 (at will)—detect magic, guidance, stabilize

D domain spell; Domains Good, Healing

Statistics

Str 8, Dex 10, Con 14, Int 13, Wis 17, Cha 14

Base Atk +0; CMB –1; CMD 9

Feats Turn Undead

Skills Diplomacy +8, Heal +7, Knowledge (religion) +5; Racial Modifiers +2 Diplomacy, +2 Perception

Languages Celestial, Common, Draconic

Ecology

Environment any land

Organization solitary, pair, or team (3–6)

Treasure NPC gear (scale mail, heavy mace, light crossbow with 10 bolts, other treasure)

Aasimars are humans with a signif icant amount of celestial or other good outsider blood in their ancestry. Aasimars are not always good, but it is a natural tendency for them, and they gravitate to good faiths or organizations associated with celestials. Aasimar heritage can hide for generations, only to appear suddenly in the child of two apparently human parents. Most societies interpret aasimar births as good omens. Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar features are hair that shines like metal, unusual eye or skin color, or even glowing golden halos.